May 31, 2007, 08:35 PM // 20:35
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#1
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Frost Gate Guardian
Join Date: Jan 2007
Location: Fairbanks, Alaska
Profession: Me/Mo
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Good Sec. for Hammer Warrior?
I've been thinking about playing again (last time was Oct '05, only got level 18 on a Sword Whammo.) and I think I want a Hammer warrior (with a Me/Mo, Mo/Me too), but I'm not sure which secondary to go. I only got Prophecies, and I plan on having decent DPS for PVE (Tanking sucks, takes too long, just wanna plow through some honkies) and KnockDown / Anti-Hex/Condition for PVP. But I'm not sure which class that would work with.
W/Mo is boring, and W/R doesn't look appealing, but I can't decide on the other three. Halp plox. Thanks.
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Jun 01, 2007, 12:30 PM // 12:30
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#3
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Krytan Explorer
Join Date: Nov 2006
Location: Paris, France
Guild: We eat pancakes [Yumy]
Profession: Me/
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With prophecies only i would stick to necromancer for the condition transfer skill [skill]plague touch[/skill]
If I remember correctly, Prophecies monk henchies can't remove condition, shame on them! And don't expect picked up monks to do it either.
Last edited by Utaku; Jun 01, 2007 at 12:35 PM // 12:35..
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Jun 01, 2007, 01:38 PM // 13:38
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#4
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Frost Gate Guardian
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Hammer warriors don't need secondaries. For pve purposes I wouldn't recommend using your secondary on a hammer warrior whatever you go for. So go for whatever letter combo you feel has most prestige or aesthetic appeal. KD-AS is pretty rubbish, so is bb->holy strike. Everything else isn't really hammer specific, just utility of choice - plague touch being probably the strongest one for a proph-only owner.
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Jun 01, 2007, 01:53 PM // 13:53
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#5
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Desert Nomad
Join Date: Feb 2006
Profession: W/
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I have used secondaries on a hammer warrior but when I do I find myself thinking, do I really need to? Pure warrior works wonders just pack a heavy attack chain, add counter blow, a speed boost, an IAS and a rez and your set.
But really any class can work as a secondary if used well, some skills have a good conjuction with hammers KD but most of the time you only need hammer skills for damage.
~A Leprechaun~
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Jun 01, 2007, 09:34 PM // 21:34
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#6
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I will agree on what most said here best to be an Ele if you are worried about conditions you could use mending touch.There is always I will Survive for that..I probably wouldn't use any secondary all Warrior.
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Jun 02, 2007, 01:22 AM // 01:22
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#7
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Wilds Pathfinder
Join Date: Aug 2006
Location: Long Island, NY
Guild: Elite Knights [SWAT]
Profession: W/
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[skill]mending touch[/skill]
I dunno, i like it..
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Jun 02, 2007, 01:31 AM // 01:31
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#8
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Desert Nomad
Join Date: Oct 2006
Location: Southern California
Guild: Charter Vanguard [CV]
Profession: Me/Rt
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But mending touch is nf, he only has prophecies.
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Jun 02, 2007, 10:54 AM // 10:54
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#9
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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[skill]earth shaker[/skill][skill]aftershock[/skill]
zealous hammer
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Jun 02, 2007, 11:56 AM // 11:56
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#10
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Aftershock is bad.
Going pure Warrior isn't too sloppy; Warriors usually only need 1-2 skills from their secondaries anyway. If you decide to bring all warrior skills, go /Mo for Rebirth.
__________________
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Jun 02, 2007, 12:04 PM // 12:04
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#11
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Ascalonian Squire
Join Date: Dec 2006
Location: at my computer it seems :P
Guild: Siblings of Thunder
Profession: W/E
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i got a W/Mo, and it seems to work fine, when I use the Monk skills. But you'll end up finding yourself using all of the warrior skills, and not too many secondary skills, from any prof. Because warrior is able to support itself.
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Jun 02, 2007, 12:23 PM // 12:23
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#12
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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/N for plague touch.
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Jun 08, 2007, 11:21 AM // 11:21
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#13
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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Quote:
Originally Posted by Turbobusa
[skill]earth shaker[/skill][skill]aftershock[/skill]
zealous hammer
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no................................
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Jun 08, 2007, 01:03 PM // 13:03
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#14
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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you don't need a zealous hammer, its just a bit better since you're gonna use an IAS, which means 5 more energy, considering that a warrior got 20 base energy and that you shouldn't need glads, zealous is good.
he's asking for secondary skills to use, I give him some. Though I agree that pure warrior is often best.
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Jun 08, 2007, 03:49 PM // 15:49
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#15
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Jungle Guide
Join Date: Jul 2006
Location: The Land of Hyrule
Guild: [GoE]
Profession: W/
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I would say armor of earth + rush; to compensate the absence of a shield but, really, I've always been using a pure warrior and they rock; Just pack up a nice combo for knock down and be happy with that!
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Jun 09, 2007, 06:19 AM // 06:19
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#17
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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Quote:
Originally Posted by Turbobusa
you don't need a zealous hammer, its just a bit better since you're gonna use an IAS, which means 5 more energy, considering that a warrior got 20 base energy and that you shouldn't need glads, zealous is good.
he's asking for secondary skills to use, I give him some. Though I agree that pure warrior is often best.
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no zealous on a hammer ur energy regen will be less cause u hit so slow if u got 2 energy per hit its be ok but u dont >_>
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Jun 09, 2007, 07:19 AM // 07:19
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#18
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Desert Nomad
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Quote:
Originally Posted by JDRyder
no zealous on a hammer ur energy regen will be less cause u hit so slow if u got 2 energy per hit its be ok but u dont >_>
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Zealous makes you lose 1 energy every 3 seconds. Hammers swing every 1.75 seconds.
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Jun 09, 2007, 02:58 PM // 14:58
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#19
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Lion's Arch Merchant
Join Date: May 2006
Location: Amsterdam, NL
Guild: The Guild of Cunning Artificiers [ANKH]
Profession: W/
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And with an IAS it swings even faster
I would take necro for the Plague Touch
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